Top Definition
What happens when the narrative (story) of a game conflicts with the mechanics (stuff the player does.)
"The cutscene says my character is sensitive and kind... but I just blew off 6 innocent people's heads for the lulz and the game was totally cool with that. There's some serious ludonarrative dissonance going on here."
liekwat tərəfindən 19 İyun 2016
When there is a disconnect between story and gameplay in video games. An unnecessarily fancy sounding term mostly used by pseudo-intellectuals to whine about violence in Bioshock: Infinite. To them, the idea of so much violence in a game about a violent man in a violent/racist city is somehow a huge shocker.

Disconnect between gameplay and story happens all the time. There are countless examples of games where characters soak up bullets during gameplay but die from a single bullet in cut scenes. Yet somehow violence in Bioshock: Infinite is simultaneously the most frequently used and worst example of gameplay/story disconnect.
Did you read that article on the reputable game journalism website about violence and ludonarrative dissonance in Bioshock: Infinite? You know, the same journalist website that gave the fundamentally broken PS3 version of Skyrim a 10/10?
RusFring tərəfindən 17 Sentyabr 2013
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